Multiplayer gaming entertainment here means moving through a shared virtual world with your friends, not taking turns on a machine. The latest content keeps expanding the title library, so the floor changes through the year. World-class gaming is the entire point: VR and AR simulators, arcades and racing rigs under one roof on MG Road.
Cinemas and multiplexes sit you down for two hours. Traditional bowling alleys hand you a lane. Standard video arcades and standalone mall game zones hand you a card and a corner. All of them work. None of them put you inside the game.
Microgravity Gaming Hub was built on a simpler idea: a magical world crafted with tech.
Multiplayer free-roam VR is the headline
Our flagship is Epic Scale Free Roaming. A squad enters one shared virtual world and walks through real space while the game maps to it. No cables, no chairs, no fixed station. Missions run from secret operations to zombie defence.
The difference from a single-headset booth is huge. Turn your head and your teammate is standing exactly where they are in the room. Shout across the floor and they hear you inside the game. That is why first-timers describe it as disorienting in the best possible way.
The rest of the floor
Around the free-roam arena sits a deliberately wide line-up of VR and AR simulators:
- Beat Saber VR and the wider VR bays: action, adventure, sports and puzzle titles you play with your whole body.
- VR Roller Coaster: the drop and the banking, without the queue.
- 360 chair: full rotational immersion for anyone who wants the sensation without the sprint.
- Motion-platform car racing simulators: real cockpits on a platform that moves with the track, not a wheel bolted to a desk. Drivers pick from Nordschleife in Germany, Silverstone in England, Monza and Imola in Italy, Circuit de Spa-Francorchamps in Belgium and the Dubai Autodrome.
- Golf simulator: PGA courses, slots from 30 minutes to two hours, running twelve hours a day.
- Tekken arcade cabinets and the rest of the arcades: some rivalries need a stick and six buttons.
- Console and esports bays: EA Sports FC, Call of Duty and Free Fire, plus Microgravity Gaming League formats.
- Teleport bay and VR cricket, so a big group always has somewhere to go next.
- Coming soon: a bowling alley, adding a familiar, sociable format to a floor otherwise built on high-innovation simulators.
Why the mix matters more than any single machine
A cinema gives everyone the same experience. A standard video arcade gives everyone a solo one. Our floor lets a group split up, compete, regroup and compare scores. That is what makes it work for a family of four, a school trip or a full-company offsite running in batches through the evening.
It also means capacity scales with the group. Several experiences run at once, so a large booking rotates across the floor instead of queueing for one attraction.
The practical details are handled too: indoor, climate-controlled, wheelchair accessible, free water stations, and free-roam VR from age ten upward, with most other experiences open from age eight.
Come and see it
Immersive tech is hard to describe and easy to feel. Four minutes on the floor makes the argument better than any page can.